
CG Designer
N. O.
Design Realization Department
Global Design Center
Joined Nissan in 2014 as a new graduate
College major: Department of Sculpture
CG Designer
N. O.
Design Realization Department
Global Design Center
Joined Nissan in 2014 as a new graduate
College major: Department of Sculpture
Yes, I studied sculpture at university and so joined Nissan as a clay modeler. When I was originally searching for jobs, I was not that strongly interested in industrial design, but when I participated in the Nissan internship, I felt that Nissan’s unique method of looking at automobiles as four-legged animals was similar to ideas about human sculptures and thus decided to join the company.
I moved to the CG design team in my seventh year at Nissan, having gained experience as a clay modeler, but behind the move lies the trend towards a digital shift that encourages manufacturing to become digital. The need to make use of the digital world grew further after the spread of COVID-19 in particular. I personally had no CG experience at all until my move and learned how to use 3DCG and video production software from scratch, but ways to attractively present three-dimensional forms and similar areas benefited from my experience as a clay modeler, and I feel that the two areas are connected in many aspects.
The movies and still images of cars and the other things that we produce with CG are used in various phases of the decision-making process for the design. Being involved over a wide area that runs from 3DCG model production to evaluating scenarios, editing video, and selecting theme-appropriate music is one of the real pleasures. What is important in particular is to correctly understand the concept of the car and the points that we want to pursue and to change how it is presented depending on the phase of development and the objective. For example, the focus points are completely different between the stage of evaluating the design and the phase immediately before presentation, so we need to produce animation while considering first and foremost the objective for the output.
Furthermore, what left an impression as a former clay modeler is the speed of production with digital tools. I can take on things that time constraints would not permit in a design process using physical models, and with CG, I can create scenes in unrealistic environments or foreign locations without taking models there, which are just a few of the ways that digital technology is steadfastly expanding the scope of expression in car design.
Reality and virtuality are steadily merging, and not only in the automotive and design industries. As the barriers between industries lower, I also want to acquire various tools and advanced technologies apart from car design to broaden the scope of my creation. Many people may feel anxious because of their lack of experience in 3DCG, but even I was able to learn it with an analog background, so I hope you will relax and take on this challenge.
Exterior Designer
T. A.
Joined Nissan in 2017 as a new graduate
College major: Department of Industrial Art, Faculty of System Designs
Exterior Designer
S. S.
Joined Nissan in 2018 as a new graduate
College major: Industrial, Interior and Craft Design
Exterior Designer
W. H.
Joined Nissan 2015
College major: Industrial design
Interior Designer
H. H.
Joined Nissan 2017
College major: Industrial design
Interior Designer
W. H.
Joined Nissan 2014
College major: Product design
Color Designer
Y. M.
Joined Nissan 2014
College major: Product design
Color Designer
A. K.
Joined Nissan in 2018 as a new graduate
College major: Industrial Design
UX/UI Designer
R. U.
Joined Nissan in 2018
College major: Science of Design
UX/UI Designer
H. B.
Joined Nissan in 2018
College major: Web Design
Manager CG Artist
H. L.
Joined Nissan 2018
College major: Industrial design
CG Designer
N. O.
Joined Nissan in 2014 as a new graduate
College major: Department of Sculpture
Digital Modeler
N. M.
Joined Nissan in 2015 as a new graduate
College major: Department of Crafts, Fine Arts